TEXTURE / SKINS
TUTORIAL by Tom Triffic
TEXTURE / SKINS TUTORIAL by Tom Triffic
OK I need to make a
tutorial up for the group that wants to edit skins. Here is the
best way to go about it I have found and can serve as a tutorial,
I would recommend regardless of the character you want to do
pulling the BMP's from the mmp and I do mean pulling. It is a bit of
work but I have found an easy way. Even if you use the templates
they provide it is essential to see just how they work the texture
over the mesh. I will admit it is a bit difficult on some characters
to figure out just how the mesh is covered. If we could figure out
the export to 3ds max and then to an unwrap we'd be in business, Ill
work on that.
OK Say you want to put your face in place of
Ragnar, I did this with Commodus and it can be found on a link from
a prior post, I also have one which contains a full skin of Maximus
which I need to tweak. OK the thing to do is.
BAB.exe,close the console for now as you wont need it. then go Go to
the folder Icon up top and then go to the BOD/CHaracters dir., Open
the .mmp file you want that corresponds with the character( Note you
can open multiple in the same window,) then after you open them
double click on the name. That will show the pic to the right.
i.e. rag_a is Ragnar's front. After you open it do a print
2-> Open PhotoSHop, If you dont have it well
something else might work but PS is golden for this , paste the
screen capture in PS.Then what you do is go back to BAB and go to
your next texture,Printscreen and Go back to PS and paste. Do all of
the bmp's from the character you want to edit this same way, The
great thing is PS will paste them all exactly the same and layered
3->OK now you have them all in Photoshop. You
want to use your crop tool and put a box as close as you can around
the bmp picture, It seems small I know but it is the right
size(256x256) Then crop exactly around the edges which really isnt
that tough with this small an image. Just check your image size and
be sure its the right size.
4->OK now they are all
cropped, A beautiful thing as it took me a few shots to figure out
pasting them all. Now edit each layer as you want it. I personally
when doing the ones they provided the template for always have that
as a background and then I reduce the opacity of the layer I'm
working on to see how it lays out on the Poly's. OK perform your
magic, It will probably take you some tweaking to get your stuff
just how you like it and I have been tweaking forever on different
5->once you have each image as you want it say
rag_a save a copy as a bmp and name it the same as in the bab
editor.(Thats important) then after you save all your bmp's your
ready to put them in the game.
6->you need to write up a
little file that the Bab console will recognize and create your mmp
with, ALSO (PLEASE BACK UP YOUR ORIGINAL MMP FIRST) OK here is an
example of the .py script I made to put Commodus and actually myself
too in the game as Ragnar.
OK when making your own the S*= the skins and as you
can see they are named accordingly and most are simple with an A or
a 1 and then a W for wounded. You put the name as it was in BAB
and it IS case snsitive and then your file name.Then below the l1 =
I believe stands for the layers as some characters have multiple
layers of skins, Then the process BMPS.
example I have includes you having the BAB files in the same
directory as the BAB.exe icon. You can do it other ways but I find
this works fine. You will then type the following commands in BAB's
console depending on your Skin.
you can name
the py what ever you want but when you save in notepad be sure you
save like this , ragnar.py. and select save as all types otherwise
you'll get a txt extension on the end.
OK that will load
your BMPS(OH yah the py file must be in the same dir. as everything
then after they load put in (The name must be the same
as the mmp file in the game!)
will create your MMP file.
then just take that file and
replace the one in the BOD/characters directory and your golden.
I checked mine over my lan to see what the front looks like but
JOSH has since created bots that you can apply to that can be seen
I hope that helped the community and can make one
with screenshots if you guys think it would be better,Also keep in
mind the Armor factor be sure to see which characters have armor
covering areas you plan to paint Or youll be like me who edited the
Traitor Knight only to find my face covered with armor.
Good Luck all, I'd love to see some nice skins develop and I will
continue to work on them and figuring out the modelling.
p.s. - Tom, if youre lurking around and read this, i'm
sure we would all like to hear from you... you sorta dropped out of
the Blade scene all at once - but your boundless enthusiasm is very
welcome here :)