SEVERANCE, BLADE OF DARKNESS

Bigtruck's pages

Updated July 16, 2005

HOME PAGETOOLS > PYTHON CODES > OPENGL

 

 

OPENGL
OPENGL



Loading a level into OpenGL (File/Open...)


must be compiled with BC and have a levelname.lvl file


can reload levelname.bw after repeating compile w/ 'actualize .bw'



Texture placement method:


goto right-click menu- Select Surfaces

select face (flashes red)


use keys to manipulate texture (see Keys info in appendix)


settings are updated in Properties in real-time



Lighting in OpenGL vs. DirectX

The lighting in OpenGL mode is dependant on (?) the gamma in OGL,
which is different enough to influence percieved light levels (darker).


Moral: Always check your lighting from within Blade (D3D)



Right-Click Menu options