SEVERANCE, BLADE OF DARKNESS

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Updated July 16, 2005

HOME PAGETOOLS > PYTHON CODES > FILE SYTAX

 

 

FILE SYNTAX
FILE SYNTAX



- click filenames below to view example script w/comments -

levelname = the name of your level
texname = the name of the texture set (texname.mmp) you want to use for your level



levelname.mp - LED map file (the one you load, edit, and save in LED)


levelname.bw - the compiled version of the map, output from BC.exe


levelname.mbw - Max2.5 compatible version of the map (using plugin),
to export .mbw from game enter- Bladex.ExportWorld("mapa.mbw ") -from the console.

levelname.lvl - this loads Bitmaps (texname.mmp), World (levelname.bw), and Dome (texname_d.mmp)


objs.py - this defines objects, weapons, torches, etc. and their position and scale, also options


sol.py - this script defines the placement of the sun in the level (x,y,z,?)


agua.py - this defines water (make note about coordinates)

texname.mmp - this is the compiled texture file, for example \BoD\Maps\Barb_M1\barb.mmp


texname.py - this is a script that loads .bmps into the Texture Editor (BaB.exe) when compiling a .mmp


texname.DAT - this script loads texture definitions in LED, goto MENU File/Import Textures.. (see below)

levelname.glad - configuration script for Gladiator. loaded automatically.
contains map name, Player position, spawn points for monsters and bonus weapons, more

cfg.py - standard configuration file, needed to run standalone, not needed with Gladiator


pj.py - defines Players (?)

shoot.bmp - screenshot or logo for your level, shown in Arena menu of Gladiator, in strange color mode (?)