SEVERANCE, BLADE OF DARKNESS

Bigtruck's pages

Updated July 16, 2005

HOME PAGETOOLS > PYTHON CODES > EDITING

 

 

EDITING
EDITING



Vertices


goto MENU Tools/New Vertex


use vertices to create sectors

use matching vertices on shared edges





Sectors


goto MENU View/Properties [v key]


set Floor height (-1 = 1 meter UP)


set Floor texture


set Ceiling height


set Ceiling texture

make convex polygons - use 3 or 4 sides if possible -
all points must be able to reach any other point in the sector in a straight line without leaving the sector.
if in doubt, a good way to check / fix non-convex sectors is to:

Select the sector, right-click menu- Divide in convex. if nothing happens the sector is fine, and if it is non-convex then LED will cut the sector to make it convex (you will see a new edge appear through the middle of the sector)



Edges/Walls


goto MENU View/Properties...


Set Texture


X = position offset of texture in pixels;
Y = position offset of texture in pixels;
Zoom = the scale of the texture (10 is a good start);
Angle = the rotation angle of the texture; many game textures need to be rotated +90
there is a drop-down to select texture name in it, w/ preview;



Edit Texture Placement in OpenGL preview


see OPENGL below